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Ed. Markus Jandl, Gerfried Stocker, graphic design by Lunart
ID: 15268
Издательство: Hatje Cantz

Plan B instead of Planet B

Neither naïve escapism into virtual worlds, nor the technological utopia of space colonization will save us from facing the big, uncomfortable questions. With this year’s theme Welcome to Planet B, Ars Electronica is an invitation to take part in an exciting thought experiment: What if we had already mastered the great challenges of the 21st century? How would we live (together)? And most importantly: What would our path there have looked like?

We will need every bit of technology, but the biggest innovation project has to be ourselves, our ability to rise to the challenge as a global community — a reinvention of humanity! Planet B is not the second chance for another place where we can continue as before, it is the cipher for the indispensable, new, and in many forms completely different life and action on this only planet that exists for us.

Цена: 1800 грн
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ID: 15269
Издательство: Hatje Cantz

A Central Hub in the Global Network of Media Art

The Prix Ars Electronica is the world's longest-running media art competition. Richly illustrated, and with texts and statements by the jury, this book brings together the winners of 2022 selected out of 2.338 projects submitted from 88 countries in the categories Computer Animation, Interactive Art +, Digital Communities and u19-create your world. What is more, the volume also provides insights into the work of Laurie Anderson, this year's recipient of the Golden Nica for Visionary Pioneer of Media Art.

Also included is a best-of of the STARTS Prize, commissioned by the European Commission. The focus of this highly remunerated competition was on innovative projects at the intersection of science, technology and art (= Science, Technology and ARTS).

Цена: 1750 грн
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Bungie Inc.
ID: 17119
Издательство: Abrams

Destiny Grimoire Anthology, Volume V: Legions Adrift is a curated look at the history of one of humanity’s greatest enemies, and now perhaps, potential allies: the Cabal. These stories follow an ancient empire through a time of great change — from the hedonism of Emperor Calus to the ambition of Dominus Ghaul to the vision of Empress Caiatl. What does it mean to be Cabal — to eat the mountains and drink the seas? And with their homeworld lost, what will the Cabal become?

Includes download code printed on card for exclusive Destiny 2 in-game emblem.

Цена: 1500 грн
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3dtotal Publishing
ID: 10089
Издательство: 3DTotal Publishing

Digital Painting Techniques: Volume 2 offers a large selection of tutorials and tips from some of the best digital artists in the industry today, covering a variety of popular subjects and techniques.

Digital Painting Techniques: Volume 2 provides another thrilling opportunity to learn from some of the most accomplished and skilled digital artists from around the world, including top industry professionals Jason Seiler, Jesse Van Dijk, Chee Ming Wong and Carlos Cabrera. The second volume in this up-and-coming series covers a wide variety of themes and topics and provides in-depth tutorials to aid and inspire any digital artist, whether beginner or veteran. Custom brushes, speed painting, characters and fantasy are just a few of the subjects covered in the chapters of this must-have book, with each tutorial providing a logical and professional approach to creating a digital painting of the highest standard.

With additional features including a gallery of stunning artwork and links to free downloadable content such as custom brushes, Digital Painting Techniques: Volume 2 contains a wealth of inspiration and advice, making it a worthy addition to any artist’s bookshelf.

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The second volume in this popular series, Digital Painting Techniques: Volume 2, brings together a selection of in-depth tutorials from some of the best digital artists in the industry today. Custom brushes, speed painting, characters, and fantasy are just a few of the topics covered, with each tutorial providing a logical and professional approach to image creation as well as offering valuable tips and advice. With additional features including a gallery and links to free downloadable content, Digital Painting Techniques: Volume 2 contains a wealth of inspiration for any artist.

Chapter 1 - Characters
Dynamic and Exaggerated Poses by Mark McDonnell
Dynamic Camera Placement And Framing by David Smit
Painting a Jungle Monster by Matt Dixon
Painting a Vampire by Richard Tilbury
Painting a Zombie by Richard Tilbury
Futuristic Marines by Ignacio Bazán Lazcano
Caricatures by Jason Seiler
King Arthur and Excalibur by Simon Dominic
 

Chapter 02 - Science fiction
Sci-fi Vehicles: Spaceships by Chee Ming Wong
Sci-fi Transport - Capital Ships by Chee Ming Wong
Sci-fi Transport - Space Stations by Chee Ming Wong
Sci-fi Environment - Colonized Planets by Chee Ming Wong
Sci-fi Environment - Space Battle by Chee Ming Wong

Chapter 03: Fantasy
Medieval Market by Ignacio Bazán Lazcano
Fantasy City on Stilts by Jesse Van Dijk
Medieval Slums by Richard Tilbury

Chapter 04 - Vehicles
Designing a Concept Racing Car by Dwayne Vance
Designing an Industrial Vehicle by Hoi Mun Tham

Chapter 05 - Speed Painting
"The sleepy village never saw the horror approaching" by Nathaniel West
"As night fell, the darkness came alive" by Ehsan Dabbaghi
"The approaching swarm looked biblical in scal"e by Justin Albers
"The machine was their only means of escap"e by Emrah Elmasli
"Fear engulfed them as they realised they were about to die" by Emrah Elmasli

Chapter 06 - Custom Brushes
Custom Brushes for Fabric and Lace by Nykolai Aleksander
Custom Brushes for Rock/Metal/Stone Textures by Carlos Cabrera
Custom Brushes for Trees, leaves and Branches by Roberto F Castro
Custom Brushes for Crowds by Richard tilbury

Chapter 07 - Painting from a 3D Base
Using Google SketchUp as a Base for Digital Painting by Richard Tilbury
Sci-Fi Robot by Carlos Cabrera
Train Depot by Ioan Dumitrescu
Abandoned Factory by Serg Souleiman

Chapter 08 - Complete Projects
The Making Of "The Beast” by Jama Jurabaev
The Making Of "Hot House” by Kenichiro Tomiyasu
The Making Of "Dust” by Chase Stone
The Making Of "Aretha Franklin” by Jason seiler
The Gallery

Цена: 1700 грн
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Inma Alavedra
ID: 9529
Издательство: Promopress

This outstanding illustrated volume presents a rich collection of the most original characters from designers all around the world.

Any animation, cartoon, comic or illustration needs a great unique character to bring the artwork to life and this book precisely provides endless images of innovative, imaginative, well-designed beings to create an entertaining original story or a thrilling action-packed adventure.

Character Design contains a great mix of colourful whimsical characters. A visual celebration of the design process and imagination, this book is organized into three main sections: a showcase sorted by colour, interviews of the designers and a description of the design processes involved in the development of each character.

This book also contains an accompanying CD-ROM.

Цена: 1200 грн
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Phaidon Editors, with an introduction by Simon Parkin and an essay by India Block
ID: 17013
Издательство: Phaidon

An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more

A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design.

An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand-picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation.

A glossary of keywords and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest-ranging survey of games and gaming available today.

About the Authors:

Simon Parkin is an award-winning British author and journalist and an authority on video games. He is a contributing writer for the New Yorker, a regular contributor to the Guardian, and is a critic for the Observer newspaper. His work has been featured in ‘The Best American Nonrequired Reading’. He is the author of several books, including An Illustrated History of 151 Video Games (2019).

India Block is Deputy editor of Disegno, the international quarterly design journal, and a writer with a focus on architecture and design.

Цена: 2800 грн
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John Szczepaniak
ID: 17828
Издательство: Thames & Hudson

A retrospective of the early Japanese videogame industry, comprising over 30 interviews with developers of the era, and including never-before-seen period photographs, rare press adverts and an illustrated hardware guide

Comprising interviews with lesser documented developers at companies including Sega, Enix, Capcom, Hudson Soft and Nihon Falcom, Japansoft: An Oral History offers fresh and diverse perspectives on many of the defining games of their time.

A re-edited digest of game journalist John Szczepaniak’s three volume series, The Untold History of Japanese Game Developers, this edition adds brand new, specially conducted interviews with figures including Giles Goddard (Star Fox programmer), Richard Garriott (originator of Ultima) and Robert Woodhead (co-originator of Wizardry).

A companion to the critically acclaimed Britsoft: An Oral History, this publication sees editor Alex Wiltshire and leading design agency Julia return with a multilayered and eclectic publication that offers a unique reading experience through interlinked interviews that can be read in any order.

About the Author:

John Szczepaniak is a journalist and novelist. He’s written for Retro GamerGamesTMOfficial PlayStation MagazineGame Developer MagazineGamasutraThe EscapistGameFAN MkIInRevolution360 MagazinePlay UKX360Go>PlayNext3The Gamer’s QuarterRetro SurvivalNTSC-ukTom’s Hardware GuideInsomniaGameSetWatchShenmue DojoPixel Nation plus others. Alex Wiltshire is a journalist, writer and a former editor of Edge magazine. He edited Britsoft: An Oral History, and is author of several books, including the bestselling Minecraft Blockopedia. He is senior narrative editor at Mojang, and writes a column about game design for Rock Paper Shotgun.

Цена: 1700 грн
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SendPoints
ID: 12064
Издательство: SendPoints

We invite 20 interaction designers to discuss about emotion communication and information exchange in interaction design, with articles to share their understands about design technics, information exchange, emotional communication and the trends of interaction development. Lots of excellent interaction design cases will be featured, new trend of interaction design will be told through the articles and cases.

• 20 excellent interaction designers share their unique ideas about the new trend of interaction design.
• 77 top interaction design cases from 15 countries.
• Well-selected design cases are classified by three categories: social, functional and recreational.

Цена: 1980 грн
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Nal, Koichi, Ryota Murayama
ID: 16891
Издательство: PIE Books

One million units shipped worldwide! We'll show you everything behind the scenes of the popular game, Sakuna: Of Rice and Ruin, with one million units sold worldwide!

Sakuna: Of Rice and Ruin is a Japanese-style action role-playing simulation video game (RPG) in which the main character becomes stronger by growing fine rice. The beautiful scenery of ancient Japan, the exhilarating action of battling demons, and the wonderfully authentic rice cultivation have created a huge buzz not only in Japan but also around the world.

This book contains the production storyboards and artworks, featuring not only the designs of the characters that appear in the game but also the design of small gadgets, weapons, and food, along with the background art that is essential to creating the beautiful Japanese world of the game.

An added bonus is detailed explanations from game designer Nal, scenario creator Koichi, and character designer and concept artist Ryota Murayama. This book is a must-have for fans who want to know everything about Sakuna: Of Rice and Ruin and for anyone wanting to be a game creator.

About the Authors:

Nal is the director of Sakuna: Of Rice and Ruin, working on game design, programming, visual effects, sound effects, and display. 

Koichi is the lead artist for Sakuna: Of Rice and Ruin, working on character modeling, background modeling, planning support, scriptwriting, and title logo design.

Ryota Murayama: Character design, concept art

Цена: 1980 грн
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Bryce Kho, Sabotage Studio
ID: 18098
Издательство: 3DTotal Publishing

Immerse yourself in the concept art belonging to one of the most beloved role-playing games of 2023. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics. Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike.

Sea of Stars: The Concept Art of Bryce Kho is the debut art book for the extremely successful fantasy role-playing game, created by Sabotage Studio and illustrated by renowned concept artist, Bryce Kho.

Sea of Stars was released on all platforms in August 2023. It has since been played by over 5 millions players worldwide and won ‘Best Independent Game’ at The Game Awards 2023. It’s also a prequel to Sabotage’s first game, The Messenger, which won the prestigious award for ‘Best Debut Indie Game’ at The Game Awards in 2018 and sold 50,000 copies in its first week of release. Bryce Kho has been on the Sabotage Studio team as lead concept artist since 2020. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics.

Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike. 

About the Authors:

Bryce Kho, a concept illustrator and freelance mixed-media artist based in Pasadena, California, is known for his vibrant and intricate anime-inspired illustrations that stir nostalgia. His portfolio spans a range of roles including illustrator and concept artist, contributing to projects such as Homestead Arcana and Aegis Defenders’. After a first collaboration with Sabotage doing illustrations for The Messenger, Bryce joined the team to handle all things concept art and character design on ‘Sea of Stars,’ a retro-inspired RPG that has captivated over 5 million players worldwide. Additionally, Bryce commands an impressive social media presence with nearly 500,000 followers across his accounts.

Sabotage Studio is a Canadian development team founded in 2016 and located in Quebec City. Committed to creating awe-inspiring original universes recalling the greatest moments in classic gaming, Sabotage Studio rethinks the conventions of well-established genres to unlock new potential, creating distinct, modernized titles that reach beyond traditional expectations of what a genre can offer. Creator of the critically lauded turn-based RPG Sea of Stars, voted Best Indie Game at the 2023 The Game Awards, and acclaimed sidescrolling action platformer The Messenger, winner of Best Debut Indie Game at the 2018 The Game Awards, Sabotage Studio has established itself as one of the gaming industry's most promising developers. Sabotage Studio is currently working on Sea of Stars' upcoming DLC, Throes of the Watchmaker, along with their unannounced next title.

Цена: 1980 грн
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Jake Gerli
ID: 17919
Издательство: Blizzard Entertainment

For more than twenty years, the artists behind Diablo have conjured new visions of the heavens and the hells, built nightmarish corridors filled with monsters and demons, and unleashed swarms of malevolent creatures upon tens of millions of players worldwide.

Featuring never-before-seen content, The Art of Diablo plunges into the concept, design, and environmental art that has defined the world of Sanctuary and the Eternal Conflict at the core of Blizzard Entertainment’s action-packed dungeon-crawling game.

Features all-new art from the upcoming Diablo 4!

Цена: 2500 грн
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Ron Ashtiani
ID: 16886
Издательство: Design Studio Press

Ron Ashtiani brings together twenty-five years of experience directing creative projects for games and film to share what it takes to be a successful art director in the entertainment industry today. Using his well-honed art direction skills and diverse project experience, real-world examples, and clear diagrams, he educates his readers on every element of stellar art design for both video games and movies.

Providing creative and business leadership, as well as being a specialist consultant and regular industry and educational public speaker, he is one of the most resourceful and well-educated practitioners in the field of video game and movie art design, making him perfectly poised to teach others in the industry.

The fully illustrated The Art of Direction book, leads the reader on the journey of the art director, from how to craft an artistic vision to how to successfully manage a team of artists in bringing that vision to life and making the best creative decisions along the way.

About the Author:

Ron Ashtiani is an award-winning Creative business leader, Art Director and Author.

Ron has had a 25-year career in the entertainment industry, first as an artist/art director, then a creative director and over the last decade, a business leader and entrepreneur.

Ron has built successful teams and businesses, worked on three Blockbuster Marvel movies, and contributed to over 30 video games. He has also delivered creative projects for J.K Rowling's Pottermore, Warner Bros., Sony, and Microsoft to name a small few. Ron is listed in the UK top 100 people in games and in the top 100 in digital media.

He provides creative and business leadership as well as specialist consultancy and is a regular industry and educational public speaker.

Цена: 2500 грн
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Shaoqiang Wang
ID: 18023
Издательство: Hoaki

Typography for Screen features various creative typography projects for screens in different devices and applications, such as motion graphics, webpage design, and conceptual experiments and explores typographic application in visual and information hierarchies within the digital screen environment. Exclusive interviews with designers and studios integrate different knowledge and design philosophies constituting a true source of inspiration for designers and students. It includes QR codes with links to the designers' webpages showing the typefaces in use.

About the Author:

Wang Shaoqiang is a professor at the Guangzhou Academy of Fine Arts (China) and Doctoral Supervisor at the College of Arts and Humanities of the Macau University of Science and Technology. He is a prolific editor whose titles focus on design, art and lifestyle. He is also the editor of Design 360° magazine and Asia-Pacific Design yearbook. He has been invited to lecture at numerous universities, design academies and organizations, and he has been a jury member for China's most prestigious design and illustration awards.

Цена: 2500 грн
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Irene Pereyra
ID: 15349
Издательство: Rockport

Master the art of user experience design through the 100 laws, guidelines, human biases, and general considerations in this comprehensive, cross-disciplinary encyclopedia.

Richly illustrated and easy to navigate, Universal Principles of UX pairs clear explanations of each concept with visual examples of the ideas applied in practice. The book is organized into six broad categories:

- Consider
- Empathize
- Define
- Research
- Design
- Validate

And, features principles as diverse as:

- Design is not neutral
- Make the choice easy
- Some complexity cannot be reduced
- Map the ecosystem
- So you think you can scroll
- Don’t grade your own homework

User Experience is a field notable for its expansiveness, complexity and persistent evolution. This book is not a chronological retelling of the history of user experience design. It is also not a technical how-to book that will show you how to become a perfect user experience designer one step at a time. It's a philosophical anthology of case studies, situations, problems, and contradictions encountered across more than fifteen years of working on real-world client projects that will teach you how to think, rather than tell you what to do. 

Each principle is presented in a two-page format. The left-hand page contains a succinct definition, a full description of the principle, examples of its use, and guidelines for use. Sidenotes appear to the right of the text, and provide elaborations and references. The right-hand page contains visual examples and related graphics to support a deeper understanding of the principle.

This landmark reference is the standard for designers, engineers, managers, and students who seek to broaden and improve their user experience design expertise.

The titles in the Rockport Universal series offer comprehensive and authoritative information and edifying and inspiring visual examples on multidisciplinary subjects for designers, architects, engineers, students, and anyone who is interested in expanding and enriching their design knowledge.

About the Author:

User Experience Director and Designer, Irene Pereyra is responsible for translating business requirements into intuitive interactive solutions. She has led the strategy and UX initiatives for clients including The Met, Wacom, Balenciaga, USA Today, EA, HTC, Google, Nickelodeon, FOX, Verizon, BBC, Red Bull, and many more for both the web and cross-platform applications. Her work has been recognized by Cannes, The Webbys, FWA, Interaction Design Association and The European Design Awards. Irene has been a guest speaker at numerous conferences, such as OFFF and FITC, and taught at prestigious learning institutions like Hyper Island in Sweden, SVA in New York, Elisava in Barcelona, Harbour Space in Barcelona, and the Design Academy in the Netherlands. Her personal projects have been displayed in design conferences and festivals in Amsterdam, Antwerp, Paris, New York, Singapore, and Tegucigualpa. Originally from Amsterdam, she holds a Bachelor’s Degree in Fine Arts from the Art Institute of Atlanta and a Master of Science in Communications Design from Pratt Institute in New York. She currently resides in Barcelona and heads up her design studio, Anton & Irene, together with her creative partner, Anton Repponen.

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Пролистать книгу Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology на Google Books.

Цена: 1800 грн
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Jordan Minor, Foreword by Dan Ryckert
ID: 17126
Издательство: Abrams

Video Game of the Year breaks down the 40-year history of the world’s most popular art form — one game at a time.

PongThe Legend of ZeldaFinal Fantasy VIIRock BandFortniteAnimal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the most innovative, genre-bending, and earth-shattering games from 1977 through 2022.

Exploring development stories, critical reception, and legacy, Minor also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form.

Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier, Max Scoville, Rebekah Valentine, Blessing Adeoye Jr., and Devindra Hardawar, this year-by-year anthology is a loving reflection on the world’s most popular art form.

About the Authors:

Jordan Minor is an entertainment and technology journalist. For years he was senior editor at Geek.com, and he is currently an editor on the Apps and Gaming team at PCMag. He has also written freelance articles for multiple prominent gaming outlets, including Kotaku, The A.V. Club, Paste magazine, 148Apps, and The Escapist. He lives in New York City.

Dan Ryckert is creative director at Giant Bomb and cofounder of the Fire Escape Cast.

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Пролистать книгу Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 на Google Books.

Цена: 1250 грн
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